I bet Freeman feels outdated. If you require more help, please visit the Help page. I especially loved that border world bit. Or sign in with your social account: Help me create more and better content - please support me on Patreon.
You arrive at the research facility for another day at work: Half-life EU Release date: The whole upside down area was nicely done, and we need more mods with strange areas such as that. This is only the third mod in the SDoN that I have actually played before, and like Zhouy and Abandoned Workshops said, you can also play it in Sven Co-op although I myself have never tried it from start to finish.
This is definitly a well done mod. Co-operative version of this series for Sven Coop is also available. Too much Half-Life and Halo for PoCari. I also have to learn it a little better to strafe jump around.
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You are Bob Dewey, Black Mesa janitor. You arrive at the research facility for another day at work: As usual, those scientists create black holes and open gates to other alien worlds filled with creatures who eat human flesh for lunch. Nothing special, but this time, they really messed it up and those aliens found a way to our planet. And guess what, you are in the middle of all this.
While Gordon Freeman kicks alien arse, Corporal Adrian Shepherd fights Freeman and Barney Calhoun tries to save some scientists, you just try to save you own butt and get the hell out of Black Mesa. If you require more help, please visit the Help page. Click on the thumbnails below to open a pixel wide image.
The screenshots contain spoilers. Source maps for Case Closed http: This is definitly a well done mod. It starts out fairly easy, and progressivly gets harder. The weapons and armor and health items are all placed logically throughout the maps.
You should really go get this one, its a keeper. You might not be able to play it though more than once or twice, since the surprise is lost in many of the great scripted seqences. The story is that you are Bob Dewey, a janitor at Black Mesa, and you go to work thinking all is well.
Then, those fools who call themselves scientists decide to shoot for the moon, and you get the idea as to what happens. Monsters through the walls, Marines everywhere, and by the end of it all, things get to be upside-down crazy. Great scripted sequences; beautiful architecture; everything is well-placed Bad: A few distance drawing errors Rating: Cool mod, but disappointing that you are still gordon in effect.
A new selection of hud weapons would be really juicy! This is a excellent mod, I recommend it to all. Its also available to play in coop mod in Sven Coop, at http: Another good episode, but the basic gameplay is to get from point A to point B fighting through enemies and solving simple puzzles. The combat is a fair amount and you get plenty of ammo to use against them. There are some nice ideas in this series though, like the Xen experimental rooms. Design is good, not too complicated, nor basic.
For example, all the sewer areas follow the same style as the last sewer which is good. Co-operative version of this series for Sven Coop is also available. Coop in this series make it more interesting and makes combat easier. You also get to fight more and different type of enemies along with using the Uzis. It also has new spawn points as you progress which is useful. Another good series you should definitely try out, especially for Sven Coop. Good design, great gameplay although nothing too original and a fair combat.
Ummm…the plot of this mod sounds almost exactly to same as Half-Life: Is there really a difference? The maps are the Stars in this mod. Hi, Im actually stuck here! Can anybody help me out here?
Use the space and control keys to jump up on the pop machines. Grenade in the face AI 4. The ending, is he dead or off to be transformed into a cybernetic killing machine by the G-Man? People in this thread seem to think Case Closed is a glowing example of excellent mapping, but I could never sympathize with them.
I always found the interior environments boxy and uninteresting, while interior and exterior environments alike suffered from a lack of texture diversity. Overall, worth the play time, but there are more interesting mods that you could play. For those of you who want new models that really match the mod theme player hands and weaponstake a look at the Half-Life Improvement forum for custom stuff for this mod.
I am running steam. Try giving it more time. Sometimes I get the same message, and the screen looks frozen, but it always resumes the game after a while.
This was my first HL mod… and I still love it! Well it certainly has replayability. It was almost as exciting as it has been the first time, many years ago. I especially liked the unexpected events and explosions. The mapping is very good, considering the year it appeared. After reading the comments, now that I think about it, it is kinda linear and I wish there were more open spaces and crossroads, more exploration and puzzles.
As for the ending. Yes, well, thank you. When entering the big room, there is a big yellow robot at the center, a big shaft up and down to the right, and an exit seems to be on the roof of a yellow corrugated iron shanty at the far left side looking from the door. Excuse me for being dumb.
As I said, more of a gripe than a con. I was never stuck or confused, everything flowed together really well. Which I find to be an important factor. In conclusion, a pretty good very-well made mod. I have mixed feelings about this mod. On the one hand I felt the attention to detail was admirable in some places.
I especially liked the design of many of the corridors and lights. That said, it some ways it took away from the feeling of being in Black Mesa, whose corridors are simpler. On the other hand I felt that too much attention had been paid to the small details and not enough to the overall effect. I would find myself entering large areas and hoping for a fantastic battle and getting a battle — all the way through.
There were no highs and lows — just one arousal level. As with so many of the longer mods I have added to the SDoN event, I would have cut this down by a third. Made some of the areas bigger battles and definitely removed some of the corridors. The ending was disappointing, not because it was happy, but because I feel all mods should end with a great battle. But now we have seen and played much more, I would say this lacks the WOW factor.
I can even see why some players would find this mod boring. I reccomend this mod. Another issue that I had was that it was too easy even on normal difficulty. Never ever was I in a stressful situation and never was it any fun. Towards the middle you get an unhealthy supply of AR2 grenades from fallen human grunts making the battles against them unfairly easy mostly because they are so conveniently stacked up when you run into a group.
Apart from these grunts you also run into Xen aliens that mostly consists of headcrabs and alien slaves. Overall, I think it went on too long for its own good. This is only the third mod in the SDoN that I have actually played before, and like Zhouy and Abandoned Workshops said, you can also play it in Sven Co-op although I myself have never tried it from start to finish. While it is repetitive in parts, and there is a fair amount of ARnade spamming, I thought it was really enjoyable.
The difficulty got really easy towards the end however most of the fights required you to think as well as shoot. The whole upside down area was nicely done, and we need more mods with strange areas such as that. Yeah, now that you mention it I played some parts of it in Sven Co-op about a year ago.
Another pretty solid Black Mesa style mod. I think this is another example where some judicious editing would have really focused the experience into a nice, tight package of fun.
But leading up to those points, I think Case Closed is a little standard. That is, it very much follows the progression of Half-Life in terms of enemies, difficulty, settings, etc.
There are a couple decent puzzles mixed in but I can understand people getting a little bored. In fact, the ending was terribly anticlimactic. YOU NEVER BE THAT EPIC!!!! The ending was a bit weak, if they had let Bob live he could have teamed up with Doris from BM staff canteen in HL2, what a team the would have made.
This time we will play as an usual janitor. Everything is very detailed, there will be an elevator ride, similar to the train ride at the start of the original Half-Life. There will be interesting events where we turn on various equipment.
This mod is just an action. The nonsensical ending adds evidence to that. Is this mod worth playing? Wow, this must have been one of the best mappacks from the nostalgic that I have played yet! Great level design with much attention to detail, nice scripted scenes and a cool upside-down section. The only things I disliked were the beginning and the ending! Why did the allegedly janitor arrive with a Apache combat helicopter? This made no sense. Even less sense made the stupid ending. My character at that time would have blown the soldiers to bits!
Okay, I finally got my account working again so I can use the Recommendation System: This almost would have been my personal favourite, but start and end messed it up. Although it would be so easy to fix them both, just by editing the on-screen text. And in the end he must have been captured and not eliminated. The end is illogical now…. I really enjoyed playing this after many years. The Grunt and alien encounters are all much the same all the way through, never reaching any great level of confrontation, and without any staged pitch battles we just go through endless similar corridors with the same gameplay, so earning the boring label posted by others.
I think that this is one of those mods that has not stand the test of time, when first released I highly rated Case Closed, but now think it very average without any WOW facture and being very tame devoid of any memorable moments.
Story in HLSP maps — critical, or trivial? Defying the trend is Case Closed, a rather ambitious release consisting of 17 maps that clearly fails to make good on its story. Another day at work, but this day happens to be the one when Gordon Freeman unleashes chaos. Important to note, however, is that the beginning and ending areas are the same! Continue reading the review on Ten Four…. Notes This review is republished here by permission and was originally published Thursday, 8th November, by Calyst.
Very much agree with Unq and Mel — quality yes, must-play no. It all feels a bit safe and average, and the ending is very disappointing. Rating-wise somewhere between PIL and Maybe? In Case Closed in the part where you are in Xen and you are trying to go in a green portal it just throws me out and says Runtime Error: Please if anybody can help me that would be kind: You must be registered and logged in to use the Recommendation System.
Why not register now? If you are already registered then please login. Mail will not be published. You can use these tags: Case Closed for Half-Life 47 Comments. Help me create more and better content - please support me on Patreon. I must say the map design is incredibly detailed and well thought out.
The item and enemy plaicing make them a good challenge. Walkthrough and homepage both are Can anyone point me to the new locations? What walkthrough are you referring to? If you are stuck or looking for some specific information, why not ask here?
Story aside, gameplay is fairly good. Continue reading the review on Ten Four… Notes This review is republished here by permission and was originally published Thursday, 8th November, by Calyst. Reply without including a Recommendation and MetaReview Data Recommendation System. It currently lists over maps and mods, with 48,00 comments, of which nearly 10, use Recommendation Images. It also includes over 55, screenshots, more than poll questions, commenting members and other articles about gaming.
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Half-Life CaseClosed Run
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I will keep you updated. This is a excellent mod, I recommend it to all. Also, if you shoot open boxes on shelves, the items sink through the shelves to the ground But are mods allowed? There will be interesting events where we turn on various equipment. I always found the interior environments boxy and uninteresting, while interior and exterior environments alike suffered from a lack of texture diversity.
Overall, worth the play time, but there are more interesting mods that you could play. He had the damage boosts down, and all of my shortcuts were in there. I am running steam.
Half-life case closed run Topic
Nothing special, but this time, they really messed it up and those aliens found a way to our planet. Hello guest register or sign in. There were no highs and lows — just one arousal level. Hosted on NodeCraft and they ROCK! Half-life EU Release date: There will be interesting events where we turn on various equipment.
Privacy Policy Terms of Use. When a comment is deleted all replies to the comment will be removed as well. Continue reading the review on Ten Four… Notes This review is republished here by permission and was originally published Thursday, 8th November, by Calyst.
I think but where do i install it in I tried intsalling i in C: I was never stuck or confused, everything flowed together really well.
View All Top Mods. Case Closed Ultra Definition pack Apr 5 Models Pack 3 comments A fair bit of models made for case closed awhile back by the Diamond group as well as 2 prominent modders.
Play the role of a humble, but resourceful janitor who works at the Black Mesa facility. On the other hand I felt that too much attention had been paid to the small details and not enough to the overall effect. DarkShift Jul 13 Hleu. While Gorden Freeman kicks alien arse, Corporal Adrian Shephard fights Freeman and Barney Calhoun tries to save some scientists, you just try to save you own butt and get the hell out of Black Mesa. Game Menu Summary News 18 Reviews Features Downloads Mods Screenshots 24 Videos.
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